Clover - Filme: Cloverfield
Macro-Fine Aberration (Aquatic)
Hit Dice: 128d8+3566 (4142 hp)
Initiative: +6
Speed: 340 ft. (68 squares), swim 510 ft.
Armor Class: 45 (+2 Dex, +65 natural, -32 size), touch -20, flat-footed 43
Base Attack/Grapple: +96/+150
Attack: Bite +94 melee (8d6+30); or slam +92 melee (4d8+15); or tail slap +92 melee (4d8+45)
Full Attack: Bite +94 melee (8d6+30) and 2 slams +92 melee (4d8+15) and tail slap +92 melee (4d8+45)
Space/Reach: 250 ft./200 ft.
Special Attacks: Improved grab, swallow whole, tail sweep, trample
Special Qualities: Amphibious, damage reduction 40/--, darkvision, low-light vision, parasites, resistance to cold and fire 40, scent
Saves: Fort +69, Ref +44, Will +69
Abilities: Str 70, Dex 15, Con 52, Int 3, Wis 17, Cha 15
Skills: Hide -22, Jump +224, Listen +15, Search +7, Spot +15, Survival +13, Swim +59
Feats: Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Fling Enemy, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Overrun, Improved Sunder, Improved Toughness, Multiattack, Power Attack, Tail Sweep Knockdown
Epic Feats: Dire Charge, Epic Fortitude, Epic Toughness x25
Environment: Any land or underwater
Organization: Solitary
Challenge Rating: 40
Treasure: None
Alignment: Neutral
Amphibious (Ex): Although Clover is aquatic, it can survive indefinitely on land.
Improved Grab (Ex): To use this ability, Clover must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Parasites: Clover's back is covered with small parasites that feed on its blood. It may dislodge 2d10 such creatures by scratching its back against a large object (such as a building) as a full-round action.
Swallow Whole (Ex): Clover can try to swallow a grabbed opponent of up to Gargantuan size by making a successful grapple check. The swallowed creature takes 4d8+15 points of bludgeoning damage and 4d8+15 points of acid damage per round from Clover’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 100 points of damage to the gizzard (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. Clover’s gizzard can hold 2 Gargantuan, 8 Huge, 32 Large, or 128 Medium or smaller creatures.
Tail Sweep (Ex): This special attack allows Clover to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 60 feet, extending from an intersection on the edge of Clover’s space in any direction. Creatures within the swept area are affected if they are of Huge size or smaller. A tail sweep automatically deals 4d6+45 damage and knocks affected creatures prone. Affected creatures can attempt Reflex saves (DC 95) to take half damage and negate the knockdown.
Trample (Ex): Clover can trample Titanic and smaller creatures for 8d6+45 points of damage. Opponents who do not make attacks of opportunity against Clover can attempt a Reflex save (DC 95) to halve the damage.
Skills: Clover has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
FONTE: Phaedros – DiceFreaks d20
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