sexta-feira, 15 de março de 2013

Android: Netrunner: as cartas da expansão A Study in Static



Como já declarei aqui algumas vezes uma de minhas novas paixões é o cardgame Android: Netrunner. Ele é um jogo com temática futurista extremamente instigante e de visual belíssimo. Ele é um LCG (cardgame onde as cartas não são vendidas como uma coleção, mas em um core set fechado) que coloca frente a frente uma das quatro grandes corporações que dominam o mundo e três runners (hackers) que querem destruí-las.

De tempos em tempos são lançadas pequenas expansões onde adquirindo apenas uma caixa conseguimos todos os cards novos para completar nosso core set. E isto está acontecendo neste momento com o lançamento da expansão “A Study in Static”.

Então, para todos os fãs, vou deixar aqui o spoiler dos cards desta expansão.

Anarch

Disrupter
Program
Inf 1
Cost 1
MU 1
Trash: Prevent a trace. That trace initiates again with a base trace strength of 0.

Force of Nature
Program: Icebreaker - Decoder
Inf 1
Cost 5
MU 1
Strength 1
2 Credits: Break up to 2 code gate subroutines.
1 Credit: +1 Strength

Scrubber
Inf 1
Cost 2
Resource: Connection - Seedy
2 recurring credits.
Use these credits to trash cards.

Criminal

Doppelganger (Unique)
Hardware: Console
Inf 2
Cost 3
+1 MU
Once per turn, you may immediately make another run when a successful run ends.
Limit 1 console per player.

Crescentus
Program
Inf 1
Cost 1
MU 1
Trash: Derez a piece of ice. Use this ability only after breaking all the subroutines of that ice during a single encounter.

Shaper

Deus X
Program: Icebreaker
Inf 1
Cost 3
MU 1
Strength 10
Trash: Break any number of AP subroutines.
Trash: Prevent any amount of net damage.

All Nighter
Resource
Inf 2
Cost 0
Click, trash: Gain Click, Click

Runner Neutral


Inside Man
Resource: Connection
Cost 3
2 recurring credits.
Use these credits to install hardware.

Underworld Contact
Resource: Connection
Cost 2
When your turn begins, gain 1 credit if you have at least 2 link.


Haas-Bioroid

Green Level Clearance
Operation: Transaction
Inf 1
Cost 1
Gain 3 credits and draw 1 card.

Hourglass
ICE: Code Gate
Inf 2
Cost 5
Strength 4
-> The Runner loses Click, if able.
-> The Runner loses Click, if able.
-> The Runner loses Click, if able.

Jinteki

Dedicated Server
Asset: Facility
Inf 2
Cost 3
2 recurring credits.
Use these credits to rez ice.
Trash cost 3

Bullfrog
ICE: Code Gate - Deflector - Psi
Inf 2
Cost 3
Strength 4
-> You and the runner secretly spend 0, 1 or 2 credits. Reveal spent credits. If you and the runner spend a different number of credits, move Bullfrog so that it is the outermost piece of ice protecting another server (the Runner continues the run from this new position and is now running on this new server).

NBN

Uroboros
ICE: Sentry - Tracer
Inf 2
Cost 6
Strength 4
-> Trace 4 - If successful, the runner cannot make another run this turn.
-> Trace 4 - If successful, end the run.

Net Police
Asset
Inf 2
Cost 1
X recurring credits.
Use these credits during traces. X is the number of links the runner has.
Trash cost 1

Weyland

Weyland Consortium: Because We Build It
Identity: Megacorp
45 deck minimum, 15 influence maximum
1 recurring credit.
Use this credit to advance ice.

Government Contracts
Agenda
5 advancement cost
3 agenda points'
Click, click: Gain 4 credits.

Tyrant
Ice: Barrier
Inf 2
Cost 7
Strength 4
Tyrant can be advanced only while rezzed and gains "-> End the run." for each advancement token on it.

Oversight AI
Operation: Condition
Inf 2
Cost 1
Rez a piece of ice, ignoring all costs, and install Oversight AI on that ice as a hosted condition counter with the text "Trash host ice if all its subroutines are broken during a single encounter."

Neutral Corp

False Lead
Agenda: Security
3 advancement cost
1 agenda point
Forfeit False Lead: The runner loses click, click, if able.