NetRunner
Expansão Opening Movies
Voltando à
apresentação das expansões de Android NetRunner trago hoje a primeira expansão
do segmento Spin Cycle, lançada logo após a “Creation and Control” (caixa
apenas com cards Shaper e HB). Com o título de “Opening Movies” essa série agradou muito alguns jogadores. E isso
se deve à um card em particular que na opinião de jogadores mais experientes
criou uma reviravolta na dinâmica de construção de alguns decks. O card em
questão é Jackson Howard, um Asset da
NBN, que foi considerado como o diferencial desta expansão por alterar e muito
a forma de construção das estratégias dos novos decks. Depois dele outros quatro
cards foram mencionados como elementos de muito interesse e atenção: Grim (Ice neutral), Rock (Program Anarch), Celebrity
Gift (Operation Jinteki) e Hostage
(Event Criminal).
[Agradecimento aos colegas jogadores de NetRunner Filipe Reis e João Pedro Almeida]
[Agradecimento aos colegas jogadores de NetRunner Filipe Reis e João Pedro Almeida]
HB
Next Bronze
[ICE: CodeGate – Next – 2/0]
NEXT Bronze has +1 strength for each rezzed piece
of NEXT ice.
[Subroutine] End the run.
Influence Value: 2
[Subroutine] End the run.
Influence Value: 2
Quantity:
3
Project Ares
[AGENDA:
Security]
When you score Project Ares, the Runner trashes 1 of
his or her installed cards for each advancement token on Project Ares over 4.
If the Runner trashes at least 1 card, take 1 bad publicity.
Advanced Required: 4
Advanced Required: 4
Agenda
Points: 2
Quantity:
3
JINTEKI
Celebrity
Gift
[OPERATION: Doble]
As an additional cost to play this operation, spend [Click].
Reveal up to 5 cards in HQ to the Runner. Gain 2 [Credits] for each card revealed.
As an additional cost to play this operation, spend [Click].
Reveal up to 5 cards in HQ to the Runner. Gain 2 [Credits] for each card revealed.
Influence Value: 3
Quantity: 3
Quantity: 3
Himitsu-Bako
[ICE: Barrier – 2/2]
1 [Credits]: Add Himitsu-Bako to HQ.
[Subroutine] End the run.
[Subroutine] End the run.
Influence Value: 2
Quantity: 3
Quantity: 3
NBN
Character
Assassination
[AGENDA: Secutiry]
When you score Character Assassination, trash 1
resource (cannot be prevented).
Advanced
Required: 4
Agenda
Points: 2
Quantity: 3
Invasion of
Privacity
[OPERATION: Double – Gray Ops]
As an additional cost to play this operation, spend
[Click].
Trace2 - If successful, reveal the Runner's grip and trash a number of resources and/or events from it up to the amount by which your trace strength exceeded the Runner's link strength. If unsuccessful, take 1 bad publicity.
Trace2 - If successful, reveal the Runner's grip and trash a number of resources and/or events from it up to the amount by which your trace strength exceeded the Runner's link strength. If unsuccessful, take 1 bad publicity.
Influence Value: 3
Quantity: 3
Quantity: 3
Jackson
Howard
[ASSET: executive]
[Click]: Draw 2 cards.
Remove Jackson Howard from the game: Shuffle up to 3 cards from Archives into R&D.
Remove Jackson Howard from the game: Shuffle up to 3 cards from Archives into R&D.
Influence Value: 1
Quantity: 3
Quantity: 3
THE
WEILAND
Geothermal
Fracking
[AGENDA: Expansion]
Place 2 agenda counters on Geothermal Fracking when
you score it.
[Click], hosted agenda counter: Gain 7 [Credits] and take 1 bad publicity.
[Click], hosted agenda counter: Gain 7 [Credits] and take 1 bad publicity.
Advanced
Required: 4
Agenda
Points: 2
Quantity: 3
Swarm
[ICE: Sentry – Destroyer – Illicit - 8/5]
When you rez Swarm, take 1 bad publicity.
Swarm can be advanced and gains "[Subroutine] Trash 1 program unless the runner pays 3 [Credits]." for each advancement token on it.
Swarm can be advanced and gains "[Subroutine] Trash 1 program unless the runner pays 3 [Credits]." for each advancement token on it.
Influence Value: 4
Quantity: 3
Quantity: 3
NEUTRAL
Cyberdex
Trail
[OPERATION]
Purge virus counters.
Quantity: 3
Quantity: 3
Grim
[ICE: Sentry – Destroyer – Illicit – 5/5]
When you rez Grim, take 1 bad publicity.
[Subroutine] Trash 1 program.
Quantity: 3
[Subroutine] Trash 1 program.
Quantity: 3
ANARCH
Frame Job
[EVENT:
Double]
As an additional cost to play this event, spend
[Click].
Forfeit an agenda. If you do, give the Corp 1 bad publicity.
Influence Value: 2
Forfeit an agenda. If you do, give the Corp 1 bad publicity.
Influence Value: 2
Quantity: 3
Pawn
[PROGRAM: Caissa]
[Click]: Host Pawn on an outermost piece of ice
protecting a central server.
Whenever you make a successful run, move Pawn to the piece of ice directly after the current ice hosting Pawn, if able; otherwise, trash Pawn instead and install a Caïssa program from your grip or heap, ignoring all costs.
Whenever you make a successful run, move Pawn to the piece of ice directly after the current ice hosting Pawn, if able; otherwise, trash Pawn instead and install a Caïssa program from your grip or heap, ignoring all costs.
Influence Value: 1
Quantity: 3
Quantity: 3
Rock
[PROGRAM: Caissa]
[Click]: Host Rook on a piece of ice not hosting a
Caïssa. If already hosted, Rook can be hosted only on ice protecting this
server or on ice in the same position (counting from the innermost spot)
protecting another server.
The rez cost of each piece of ice protecting this server is increased by 2.
The rez cost of each piece of ice protecting this server is increased by 2.
Influence Value: 2
Quantity: 3
Quantity: 3
CRIMINAL
Gorman Drip
V1
[PROGRAM: Virus]
Whenever the Corp spends a [Click] to draw 1 card or
gain 1 [Credits] (not through a card ability), place 1 virus counter on Gorman
Drip v1.
[Click], [Trash]: Gain 1 [Credits] for each virus counter on Gorman Drip v1.
[Click], [Trash]: Gain 1 [Credits] for each virus counter on Gorman Drip v1.
Influence Value: 1
Quantity: 3
Quantity: 3
Hostage
[EVENT: Double]
As an additional cost to play this event, spend
[Click].
Search your stack for a connection, reveal it, and add it to your grip. You may install that connection (paying its install cost). Shuffle your stack.
Search your stack for a connection, reveal it, and add it to your grip. You may install that connection (paying its install cost). Shuffle your stack.
Influence Value: 2
Quantity: 3
Quantity: 3
SHAPER
False Echo
[PROGRAM]
Whenever you pass a piece of unrezzed ice, you may
trash False Echo. If you do, the Corp must rez that ice or add it to HQ.
Influence Value: 2
Quantity: 3
Quantity: 3
Lockpick
[HARDWARE: Chip – Stealth]
1 [Recurring Credits]
Use this credit to pay for using decoders.
Use this credit to pay for using decoders.
Influence Value: 3
Quantity: 3
Quantity: 3
Motivation
[RESOURCE]
When your turn begins, you may look at the top card of
your stack.
Quantity: 3
Quantity: 3
NEUTRAL
Jonh
Masanori
[RESOURCE: Conectiom]
The first time you make a successful run each turn,
draw 1 card.
The first time you make an unsuccessful run each turn, take 1 tag.
Quantity: 3
The first time you make an unsuccessful run each turn, take 1 tag.
Quantity: 3
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