Mala
Tempora
Vamos apresentar hoje a terceira
expansão da série Spin Cycle (ou a nona expansão no geral) de Android NetRunner,
que se chama Mala Tempora. Segundo alguns dos membros do grupo de jogadores de
Porto Alegre essa expansão tem vários destaques. Filipe Reis, assim como Michel
Cortez e João Pedro Almeida, destaca primeiramente Reina Roja, a nova ID Anarc,
que tem figurado em muitos dos novos decks de runners. Sua qualidade se daria
principalmente por ter “uma sinergia com uma estratégia de ataque à economia da
Corp”, como destaca Cortez. Outro destaque de Reis seria Power Shutdown, em
junção com outras cartas como Accelerated Diagnostics, que formou um
interessante e consistente combo.
Michel Cortez destaca que essa
expansão, em especial, é balanceada na dose certa e que, além da ID de anarch,
outro destaque seria o ice Paper Wall, para decks rápidos. João Pedro Almeida
casa suas escolhas com a maioria acrescentando ainda o próprio Accelerated
Diagnostics e Knight. Como destaques negativos, ou aquelas cartas não
precisariam existir, temos Grifter, Ireress e City Survillence.
Veja abaixo cada uma das cartas
desta expansão e tire suas conclusões.
Corp
Haas-Bioroid
Acelerated
Diagnostics
[Operation]
Look at the top 3 cards of R&D. If any of those
cards are operations, you may play them (paying their play cost), ignoring any
additional costs. Trash the rest of the unplayed cards you looked at.
Influence Value: 1
Hudson 1.0
[Ice: Code Gate – Bioroid]
The Runner may spend [Click] to break any subroutine
on Hudson 1.0.
[Subroutine] The Runner cannot access more than 1 card during this run.
[Subroutine] The Runner cannot access more than 1 card during this run.
Influence Value: 1
[Subroutine] The Runner cannot access more than 1 card during this run.
[Subroutine] The Runner cannot access more than 1 card during this run.
Influence Value: 1
Isabele McGuire
[Asset:
Executive]
[Click]: Add 1 of your installed cards to HQ.
Influence Value: 1
Influence Value: 1
Jinteki
Sundew
[Asset]
The first time the Runner spends at least 1 [Click] on
his or her turn, gain 2 [Credits] unless the Runner just initiated a run on
this server.
Influence Value: 3
Unorthdox
Predictions
[Agenda: Security]
When you score Unorthodox Predictions,
choose sentry, code gate, orbarrier.
Subroutines on ice of the chosen subtype cannot be broken until the beginning of your next turn.
Subroutines on ice of the chosen subtype cannot be broken until the beginning of your next turn.
Advanced Required: 3
Agenda Points: 4
NBN
City
Surveillance
[Asset]
When the Runner's turn begins, give the Runner 1 tag
unless he or she pays 1 [Credits].
Influence Value: 4
Snoop
[Ice: Sentry – Tracer]
When the Runner encounters Snoop, reveal all cards in
the Runner's grip.
Hosted power counter: Reveal all cards in the Runner's grip. Trash 1 of those cards.
[Subroutine] Trace3 - If successful, place 1 power counter on Snoop.
Hosted power counter: Reveal all cards in the Runner's grip. Trash 1 of those cards.
[Subroutine] Trace3 - If successful, place 1 power counter on Snoop.
Influence Value: 2
Weyland
Ireress
[Ice: Code Gate]
Ireress gains "[Subroutine] The Runner loses 1
[Credits]." for each bad publicity you have.
Influence Value: 1
Power
Shotdown
[Operation: Gray ops]
Play only if the Runner made a run during his or her
last turn.
Trash X cards from the top of R&D. The Runner trashes 1 installed program or piece of hardware with an install cost of X or less.
Trash X cards from the top of R&D. The Runner trashes 1 installed program or piece of hardware with an install cost of X or less.
Influence Value: 2
Neutral
Interns
[Operation: Double]
As an additional cost to play this operation, spend
[Click].
Install a card from Archives or HQ, ignoring the install cost.
Install a card from Archives or HQ, ignoring the install cost.
Paper Wall
[Ice:
Barrier]
If all subroutines on Paper Wall are broken during a
single encounter, trash Paper Wall.
[Subroutine] End the run.
[Subroutine] End the run.
Runners
Anarch
Deep red
[Hardware: Console]
+3 [Memory Units]
Use the MU on Deep Red only for Caïssa programs.
Whenever you install a Caïssa program, you may trigger its [Click] ability without spending [Click].
Limit 1 console per player.
Use the MU on Deep Red only for Caïssa programs.
Whenever you install a Caïssa program, you may trigger its [Click] ability without spending [Click].
Limit 1 console per player.
Influence Value: 1
Knight
[program: Icebreaker – AI – Caissa]
2 [Credits]: Break subroutine on host ice.
[Click]: Host Knight on a piece of ice not hosting a Caïssa. If already hosted, Knight can be hosted only on ice that is not installed directly before or after the current piece of ice hosting Knight.
[Click]: Host Knight on a piece of ice not hosting a Caïssa. If already hosted, Knight can be hosted only on ice that is not installed directly before or after the current piece of ice hosting Knight.
Influence
Value: 2
Reina Roja
[Identity:
Cyborg – G-mod]
The rez cost of the first piece of ice rezzed each
turn is increased by 1.
Minimum Deck Size: 45
Influence Limit: 15
Criminal
Expert Shedule Analyzer
[Program]
[Click]:
Make a run on HQ. If successful, instead of accessing cards, you may reveal all
cards in HQ.
Influence
Value: 2
Grifter
[Resouce:
Virtual]
When
your turn ends, gain 1 [Credits] if you made a successful run this turn;
otherwise, trash Grifter.
Influence
Value: 1
Running Interference
[Event:
Double – Run]
When
your turn ends, gain 1 [Credits] if you made a successful run this turn; otherwise,
trash Grifter.
Influence
Value: 4
Shaper
Tourch
[Program:
Icebreaker – Decoder]
1
[Credits]: Break code gate subroutine.
1 [Credits]: +1 strength.
1 [Credits]: +1 strength.
Influence
Value: 4
Woman in the Red Dress
[Resouce:
Connection – Virtual]
When
your turn begins, reveal the top card of R&D. The Corp may draw that card.
Influence
Value: 4
Neutral
Raymond Flint
[Resouce:
Connection]
Whenever
the Corp takes a least 1 bad publicity, access 1 card from HQ.
[Trash]: Expose 1 card.
[Trash]: Expose 1 card.
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