TRUE
COLORS
CORP
HASS-BIOROID
Fenris
[Ice: Sentry – AP - Illicit]
When
you rez Fenris, take 1 bad publicity.
[Subroutine] Do 1 brain damage.
[Subroutine] End the run.
Influence Value: 2
[Subroutine] Do 1 brain damage.
[Subroutine] End the run.
Influence Value: 2
Panic Button
[Upgrade]
Install
only in the root of HQ.
1 [Credits]: Draw 1 card. Use this ability only during a run on HQ
Influence Value: 1
1 [Credits]: Draw 1 card. Use this ability only during a run on HQ
Influence Value: 1
Rex Campaign
[Asset:
Advertisement]
Place
3 power counters on Rex Campaign when it is rezzed. When there are no power
counters left on Rex Campaign, trash it and either remove 1 bad publicity or
gain 5 [Credits].
When your turn begins, remove 1 power counter from Rex Campaign.
When your turn begins, remove 1 power counter from Rex Campaign.
Influence
Value: 2
JINTEKI
Shock!
[Asset:
Ambush]
If
Shock! is accessed from R&D, the Runner must reveal it.
When the Runner accesses Shock!, do 1 net damage, even if it is not installed.
Influence Value: 2
When the Runner accesses Shock!, do 1 net damage, even if it is not installed.
Influence Value: 2
Tsurungi
[Ice:
Sentry – AP]
End
the run unless the Corp pays 1 [Credits].
[Subroutine] Do 1 net damage.
[Subroutine] Do 1 net damage.
[Subroutine] Do 1 net damage.
[Subroutine] Do 1 net damage.
[Subroutine] Do 1 net damage.
[Subroutine] Do 1 net damage.
Influence
Value: 2
NBN
RSVP
[Ice: Code Gate]
The
Runner cannot spend any credits for the remainder of this run.
Influence
Value: 2
Sweeps Week
[Operation]
Gain
1 [Credits] for each card in the Runner's grip.
Influence
Value: 2
TGTBT
[Agenda:
Ambush]
If
TGTBT is accessed from R&D, the Runner must reveal it.
When the Runner accesses TGTBT, give the Runner 1 tag.
When the Runner accesses TGTBT, give the Runner 1 tag.
Advanced
Required: 3
Agenda
Points: 1
WEYLAND
CONSORTIUN
Curtain Wall
[Ice: Barrier]
If
Curtain Wall is the outermost piece of ice protecting a server, it has +4
strength.
[Subroutine] End the run.
[Subroutine] End the run.
[Subroutine] End the run.
[Subroutine] End the run.
[Subroutine] End the run.
[Subroutine] End the run.
Influence
Value: 3
Punitive Counterstrike
[Black
Ops]
Trace5 -
If successful, do meat damage to the Runner equal to the number of agenda
points on agendas he or she stole during his or her last turn.
Influence Value: 2
Influence Value: 2
NEUTRAL
Veterans
Program
[Agenda: Iniciative]
When
you score Veterans Program, you may remove up to 2 bad publicity.
Advanced
Required: 3
Agenda
Points: 1
RUNNERS
ANARCH
Activist
Suport
[Resource]
When
the Corp turn begins, take 1 tag if you have no tags.
When your turn begins, give the Corp 1 bad publicity if he or she has no bad publicity.
When your turn begins, give the Corp 1 bad publicity if he or she has no bad publicity.
Influence
Value: 2
Keyhole
[Program]
[Click]:
Make a run on R&D. If successful, instead of accessing cards, look at the
top 3 cards of R&D. Trash 1 of those cards at no cost (even if it cannot
normally be trashed) and the Corp shuffles R&D.
Influence
Value: 3
CRIMINAL
Garrote
[Program: Icebreaker – Killer]
1
[Credits]: Break sentry subroutine.
1 [Credits]: +1 strength.
1 [Credits]: +1 strength.
Influence
Value: 3
Lawyer Up
[Event:
Double]
As
an additional cost to play this event, spend [Click].
Remove up to 2 tags and draw 3 cards.
Remove up to 2 tags and draw 3 cards.
Influence
Value: 1
Laverage
[Event]
Play
only if you made a successful run on HQ this turn.
Prevent all damage until the beginning of your next turn unless the Corp takes 2 bad publicity.
Prevent all damage until the beginning of your next turn unless the Corp takes 2 bad publicity.
Influence
Value: 2
SHAPER
Capstone
[Hardware]
[Click]:
Trash any number of cards from your grip. For each trashed card of which you
have another copy installed, draw 1 card.
Influence
Value: 3
LLDS Processor
[Hardware:
Chip]
Whenever
you install an icebreaker, that icebreaker has +1 strength until
the end of the turn.
Influence
Value: 1
Sharpshotter
[program:
Icebreaker]
[Trash]:
Break any number of destroyer subroutines.
1 [Credits]: +2 strength.
1 [Credits]: +2 strength.
Influence
Value: 1
NEUTRAL
Starling
Crusade Funding
[Resource]
When
your turn begins, lose [Click].
Ignore any additional costs on each double event you play.
Ignore any additional costs on each double event you play.
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